Friday 23 August 2013

DotA2 A to Z Update #1

I've created a separate account to run the challenge so that games with friends don't interfere with the A to Z, and so far I've managed to get through 6 heroes.

I ended up playing a lot more games then I thought I'd have to due to disconnects. A lot of people will just outright leave a game if they give first blood or have a poor early game. I was under the impression that a disconnect of any sort meant that a win would be void. After re-reading the rules, a disconnect is fine as long as the person who disconnected did so as a direct response to your actions.

I.e. If I kill someone repeatidly and they leave, the game is still valid. But if I am mid and two people from top leave the game without me even going over there, then the game is void.

So because of this I actually played a lot more games then I'd have to, specifically with Alchemist.

With that out of the way, here is a breakdown of the events thus far.
DotaBuff Profile

Alchemist - 6.78

As I tend to shy away from playing carry, I had never actually played Alchemist before. With the fairly recent reworking of the hero, he has been thrown back into competitive play and regularly picked and banned.

He wasn't too hard to play. Charge up stun, shadow blade, hit, stun, ulti and go nuts. In fact he is incredibly fun to play. Late game with level 3 ulti, Black King Bar, Assault Curass and a Basher or Maelstorm you can just desomate the opposing team.

He is pretty easy to farm on too. His passive, Greevils Greed and a quick Hand of Midas, the gold just keeps coming in.

I believe I actually cleared this hero in the first game, but with the misunderstanding of the rules, I ended up playing 8 games in total.

Games: 8 [ 1, 2, 3, 4, 5, 6, 7, 8 ]
Average K/D/A: 7.125/5.875/9.625

Ancient Apparation - 6.78

I queued with a friend, and it only took one game to get the win.

I went for Eul's for the synergy with Cold Feet (Cast Cold Feet, use Eul's on the target so that as they land they are stunned) which is quite nice. But without Eul's, Cold Feet is so unreliable, it's almost a must.

With AA's rework, I wanted to try out an Aghanim's Scepter changes. It was pretty strong, but I don't really have the map awareness to be able to snipe off people across the map yet. I'm sure it will come with more game experience.

Games: 1 [ 1 ]
Average K/D/A: 4/11/28

Anti Mage - 6.78

Again it took one game to clear, queuing with my friend. I've played Anti-Mage before, so the game wasn't that hard. Just get those last hits and farm the game away.

My K/D was negative despite having BKB, Battlefury and a HoT. This is partially due to my team's composition of Sniper, Bloodseeker, Alchemist, Anti Mage and Disruptor. Team fights were terrible, and my team seemed slow to help. In hindsight, I should have maybe gone for Manta Style before the HoT and not be over commuting in team-fight initiations hoping that my team would back me up.

I suppose my impressions of Anti Mage is that he is a strong late game carry with a great ability to flash farm with a Battlefury. Pretty boring to play though.

Games: 1 [ 1 ]
Average K/D/A: 2/5/14

Axe - 6.78

I've played a lot of Axe in the past. He is pretty easy to jungle with, and has a nice lane presence. Axe is also incredibly fun to play, and with some early farm he can become pretty tanky.

I played this game with a friend. I went dire jungle, with him playing bristleback solo dire safelane. We got some early kills with Battle Hunger + Snot/Quil spam. I snowballed, got pretty tanky and went into an overconfident mode to just push and finish the game.

Games: 1 [ 1 ]
Average K/D/A: 12/8/5

Bane - 6.78

I've played a lot of Bane in the past. The Heroes of Newerth port was one of my prefered heroes to play, so playing Bane in DotA2 wasn't any different.

His spells are decent, with a sleep (which Bane can now disable from himself), life steal nuke, damage reduction and a disabling ulti that also inflicts good damage, Bane has some nice aggressive and defensive spells.

I did this hero in solo matchmaking and mostly tried to support. After losing two games by not having a BKB and relying on my team maybe a bit too much, I decided to go for a semi-carry build, getting Force Staff into Dagon for Fiends Grip initiations into Brain Sap and Dagon. The burst is great and you can easily pick off single targets. This build would be pretty terrible for a core support, there are always better items to get over a Dagon; saving up for a BKB or Pipe of Insight would have been better because Fiends Grip also disables Bane whilst the channel is active, and without a BKB you can easily be stunned to cancel the channel. This makes one of your most powerful spells useless without great positioning and some means of survivability.

Games: 3 [ 1, 2, 3 ]
Average K/D/A: 8/7.667/16.333

Batrider - 6.78

Batrider is a hard hero to play. The basic principle is to get a Force Staff and Blink dagger. You then initiate a fight by: Firefly > Blink near opponent > Lasso opponent > Turn around > Force Staff back towards your team.

In practice, if you're not used to the flowchart, a lot can go wrong and you can end up with the worse initiations possible and just throwing yourself at the opposition as a free kill.

In at least one game I went mid, got no rune wards from myself nor my team. I wasn't winning the lane and asked for help, which I got none. When I went to gank my team tended to have their lane pushed which left me no opportunity to actually do anything. So with the lack of farm from losing mid, no supports or help across the map and struggling to get core items, it's a hard hero to do anything with.

Eventually I got a clear playing alongside a friend. We went in the same lane and abused Sticky Napalm.

It's safe to say I am not good at this hero. I understand the potential for him to be devastating and pick apart a team with an awesome initiation, but I definitely need practice to last hit and control mid lane.

Games: 3 [ 1, 2, 3 ]
Average K/D/A: 2.667/7.5/8

Increasing Font Sizse in Steam's Messenger

The default steam font size is considerably small, especially so on high resolution monitors. After switching to 2560x1440, I found it difficult to read messages sent to me through Streams chat client. I was then suprised that there is no intuitive method to increase the font size.

After asking a few people, putting Google search to good use and a bit of trial and error, I have managed to find out how to increase the font size for Steam's messager chat.

  1. Go to: 'X:\Program Files (x86)\Steam\resource\styles' where X is the drive where you have Steam installed.
  2. Copy the file 'steam.styles'
  3. go to: 'X:\Program Files (x86)\Steam\skins'
  4. Create a folder with any name. I called mine 'LargeFont'.
  5. In your newly created folder, create a folder called 'resource'.
  6. In your newly created resource folder, create a folder called 'styles'.
  7. Paste the 'steam.styles' file which you copied in step 2.
  8. Open the steam.styles file which you just pasted using a text editor such as Notepas++.
  9. Search for the comment '// styles for text used in RichText controls in various places'
  10. .
  11. Underneath that comment, there are several 'font-size' values that we want to change. For the following sections, change the 'font-size=xx' to 'font-size=20'
    • console_text_error
    • console_text
    • friends_chat_text
    • friends_chat_text_self
    • friends_chat_history
    • friends_chat_event
    • friends_chat_bright_event
    • friends_chat_url
    • friends_chat_name_ingame
    • friends_chat_self
    • friends_chat_name
    • friends_chat_accountid
    • friends_chat_securitylink
    • Chat_MenuButton_withChrome
  12. Save the file and close your text editor.
  13. In your Steam client, go to: Steam > Settings > Interface.
  14. Under 'Select the skin you wish steam to use', choose the skin you named in step 4, in my case it is 'LargeFont'.
  15. Click OK and restart Steam if prompted.


Congratulations, you should now have increased font size in Steam messenger!