Tuesday 8 March 2011

Rani

This past weekend TSS attempted the final Caturae; Rani. As with Raja, we didn't expect to win the fight in the first attempt and prepared two pop sets for the NM, hoping to at least get a feel for what the fight requires in order for us to be able to successfully do it (NB: Our vision of success is doing it within the LS, without the use of a Primeval Brew).


Attempt One

On our first attempt, the encounter was treated as a standard tank and spank fight, with some attention given to doing more damage. Our setup was as follows;

  • 1 x PLD
  • 2 x WHM
  • 1 x BLM
  • 2 x BLU
  • 2 x SMN
  • 1 x RNG
  • 1 x COR


Aware that Rani can cast *ga spells, we split the alliance up into three groups and positioned them 20y away from one another, forming points of a triangle. That way, should the ranged DD accidental pull too much hate, the support team wouldn't get nuked as a result.


The fight went slow, damage was fairly low - and we learnt that killing Rani once he gets his defence boost after 45minutes is just not feasible.Our PLD tank expressed concern that the amount of damage he took made it difficult to stay on top of the hate list, which lead to Rani coming after the Ranger in particular.


After 45minutes, Rani's defence got pretty buffed up, and we just couldn't take him down.


Attempt Two

We had a second pop, and we wanted to test a theory. The fight is ultimately a timed fight; kill Rani in under 45minutes.


Out first switch up was to change our tank. Clearly Ninja isn't eligible to tank due to the *ga spells, and Paladin just couldn't do the damage we needed. So our Paladin switched up to MNK/WAR with the task of just beating the crap out of Rani.


Aside from that, nothing changed, but it did make a huge difference. Our MNK tank dealt a LOT of damage, which allowed our DD to in turn do a lot more damage. The fight generally went pretty well, but our damage was still too low. We more or less reached a stalemate again once Rani's defence was buffed, and called it.


In Closing

Essentially, this is a timed fight. With one blood tank and two White Mages, we had no real issue keeping people cured up. Our issue is damage. Magic damage is lower than usual, but fairly consistent by the sound of it, SMNs were doing upwards of 2k per Blood Pact, our BLUs were doing over 2k too. Our ranger was putting out some big numbers, but occasionally had to hold back due to excessive hate.


I was on Corsair, and I'm the first to admit I wasn't putting out the numbers. I've become slightly phased by the fact that despite my new gear, I just can't seem to do anything. This will bring me along to my next post on Corsair in Abyssea.