Terminology
cr. | Crouching | cl. | Close | |
st. | Standing | > | Link into | |
xx | Cancel into | FADC | Focus Attack Dash Cancel | |
L | Light | M | Medium | |
H | Heavy | K | Kick | |
P | Punch | U1 | Ultra 1 | |
U2 | Ultra 2 | QCF | Quater Circle Forward (↓↘→) | |
EX | PP or KK variant | QCB | Quater Circle Back (↓↙←) | |
SRK | Shoryuken (→↓↘) |
Flow Chart
- Hit c.LK c.LP...
- (Are you close?)
- No: ...c.MK xx HP.Shouoken
- Yes: (Do you have 1 EX Bar?)
- No: ...c.HP xx HK.Tatsu or
- No: ...c.HP xx HP.Shouoken
- Yes: ...c.HP xx EX Tatsu... (Do you want Damage or wakeup games?)
- Damage: ...Dash U1 or
- Damage: ...LP.Shouoken > U2 or
- Damage: ...dash cs.HK or
- Damage: ...Sakura Otoshi x3
- Wakeup Games: ...Sakura Otoshi x2, whiff the third Otoshi, and full charge fireball
- Punishing a whiffed SRK/Ultra etc.
- (Are you close?)
- No: c.MK xx HP. Shou'ouken
- Yes: cs.HP xx LK.Tatsu > s.LK ...
- Follow from the (Do you have 1 EX bar?) pathway
Bread and Butter
- c.LK > c.LP > c.MK xx Shouoken
- c.LK > c.LP > c.HP xx Shouoken/EX.Tatsu
- s.HP xx LK.Tatsu > s.LK xx Shouoken or EX.Tatsu > Otoshi / dash sweep
- s.HP xx LK.Tatsu > c.HP xx Shouoken or EX.Tatsu > Otoshi / dash sweep
- s.MK xx LK.Tatsu > s.HP xx LK.Tatsu > s.lk > shouoken or EX.Tatsu > Otoshi / dash sweep
- EX.Shouoken FADC s.HP xx LK.Tatsu > c.HP xx EX.Tatsu > dash Ultra 1 / (deep LP.Shouoken in corner) Ultra 2 (without dash)
- EX.Shouoken FADC st.mk xx LK.Tatsu > s.HP xx LK.tatsu > c.HP/s.LK xx EX.Tatsu > dash Ultra 1 / (deep LP.Shouoken in corner) Ultra 2
- c.MK xx Shouoken FADC (somewhat tricky link) st.HP xx LK.Tatsu c.HP xx EX.Tatsu > dash ultra 1 / (deep LP.Shouoken in corner) Ultra 2
Mixups and Resets
- EX.Tatsu > dash airnormal (timing decides side)
- EX.Tatsu > LP > dash under (timing decides side)
- EX.Tatsu > c.HP xx HK.Tatsu (meaty setup, if hits, free combo)
- EX.Tatsu > dash, sweep
Sakura-Reset Mixups - YouTube
Sakura tutorial - Combo resets - YouTube
Fireball Mixup
- Sakura Otoshi 2nd > back dash charged fireball > overhead/low/walk grab/poke/sweep (1 framegap)/wait (reversals)
Counter-hit Combos
- Far standing mp > cr.mk xx shouoken
- Far standing hk > sweep
Safejumps
- After MP/LP/EX.Shououken > Instant forward jump HP/HK
- After Sakura Otoshi 3rd hit > wait > neutral jump HK
Super Street Fighter 4 - Sakura's Safe Jump Setup - YouTube
Other Helpful Videos
15 Steps to a Better Sakura
What You Can Achieve
The Best of Uryo - YouTubeUryo vs Humanbomb - YouTube
References
EventHubs
Reddit/r/SF4- BNB COMBO THREAD! Post your character's BnB's and/or your personal combos here! Format idea in post.
- Sakura Flowchart
Block String
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